Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
STEAM has gained traction across informal and formal educational settings, but the connections between STEAM disciplines are not always obvious to youth. We argue that an explicit focus on how art and STEM overlap in the world, and how these overlaps connect personally to learner’s interests and concerns, is a way to support the development of STEAM-related identities. We developed a “STEAM objects” pedagogical activity aimed at explicitly surfacing the ways that art and STEM are intertwined in everyday objects, as well as the ways that STEAM is connected to learners’ own lives. We piloted the activity with educators, asking what they took up from the experience. Our results show how the educators made connections to land, historicity, their professions, function, aesthetics, and agency of materials during the activity. The STEAM objects served as boundary objects that illustrated the integrative nature of art and STEM in the world, as well as bridging important aspects of their lives and STEAM. We discuss the importance of recognizing and leveraging the multiplicities of meaning and ways of knowing, as well as implications for the classroom.more » « less
-
This study explores how the design and facilitation of a STEAM activity during a professional development workshop supports a focus on learning through the process. How the activity was introduced and the whole group reflections – both mid-activity and at the conclusion of the activity - supported participants in making observations and focusing on the process, rather than the end product.more » « less
-
Chinn, C; Tan, E.; Chan, C.; Kali, Y. (Ed.)Socio-ecological histories of places are political, contested, and intimately linked with ways of knowing and being in the world. Supporting students in perspective taking and reasoning through contested histories of places are equity practices that allow for multiple and diverse stories to be told, honored, and incorporated in science learning. In this paper, we describe an approach to teaching about socio ecological systems from the Learning in Places project using a framework called Socioecological Histories of Places. We first describe the framework and its design within the Learning in Places project. We then analyze one teacher’s implementation of this approach and discuss implications for understanding issues of power, historicity, and ethical decision-making in field-based science learning and teaching.more » « less
-
null (Ed.)Developing a growth mindset has been identified as a key strategy for increasing youth achievement, motivation, and resiliency (Rattan et al. 2015). At its core, growth mindset describes the idea that one’s abilities can change through using new learning strategies and receiving appropriate mentoring (Dweck 2008). In contrast, a fixed mindset relates to the idea that ability is inherent and cannot be changed. We have taken up the concept of growth mindset and developed it specifically for the context of STEAM (science, technology, engineering, art, and math), a growing area of focus in both in- and out-of-school learning. We think of STEAM as more than just adding art to STEM or STEM to art—instead, we view STEAM as an approach that involves deep integration of overlapping art and STEM practices. Combining STEAM and the concept of mindset is especially helpful for intentionally bringing recognized identity-building features of out-of-school environments into the classroom, such as a sense of playfulness, open-ended exploration, and personal relevance. In this article we discuss our rationale and process in developing the concept of a “STEAM mindset” and illustrate how it can support youth and educator learning. Built on the foundations of the growth mindset concept, a STEAM mindset further emphasizes the ideas of quieting the inner negative voice, engaging in self-compassion rather than judgement, and promoting creative practice, as described in the sections below.more » « less
An official website of the United States government

Full Text Available